In the near future, your human has been infected with a rouge nanobot swarm that's taking over their body. You play a lone immune system nanobot traveling through your human's body, fighting back against the swarm.

Built for the Roguelike Jam March 2022, with the theme Unstable.

In this version:

  • basic gameplay loop
  • as you progress through the levels there are more enemies spawned on each run
  • player has a fixed light and heavy attack
  • enemies come in 3 varieties, with different attack types

Things we didn't finish in time for the jam:

  • Souls-like XP gain for killing enemies that can be banked at upgrade 'campfires'
  • Spending XP on upgrades  (or gambling on carrying on to get more XP to get better upgrades)
  • the 'Unstable' theme element where each level the player and enemies get a random buff/debuff

Comments

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(1 edit)

Hey man, cool concept, leave you some overview if you're interested.

3D + Pixel art goes really well with those lighting effects and particles, the downsized resolution sticks all together nicely. The movement feels good and fast paced. Love the trippy moving ambient (shader picking up vertices?) and the particles give the juice it needs.

Enemies could have anticipation animations to figure out when will they shoot, although lighting does the trick sometimes.

Simple path-finding would have been nice for enemies to not stick on places.

Overall interesting experience, very unique aesthetically. I also made my own entry if you're interested in checking it out.